//----------------------------------------------------------------------------- // Name: Water Direct3D Sample // // Copyright (c) 1998-2001 Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== The Water sample illustrates using D3DX techniques stored in shader files. The sample shows a square pound inside a building, with rippling water effects including water caustics. Path ==== Source: DXSDK\Samples\Multimedia\D3D\Water Executable: DXSDK\Samples\Multimedia\D3D\Bin User's Guide ============ The following keys are implemented. The dropdown menus can be used for the same controls. Starts and stops the scene Advances the scene by a small increment Shows help or available commands. Prompts user to select a new rendering device or display mode Toggles between fullscreen and windowed modes Exits the app. Starts a water drop NumPad Navigates the scene Programming Notes ================= The D3DX shaders technique is the focus of this sample. This sample makes use of common DirectX code (consisting of helper functions, etc.) that is shared with other samples on the DirectX SDK. All common headers and source code can be found in the following directory: DXSDK\Samples\Multimedia\Common